the aesthetics of closeness

Over the summer I found this beautiful voronoi diagram and was waiting for an opportunity to use this method in my work. Based on the midpoint series of connecting lines, you get a beautiful diagram from the data. Fred Scharmen's drawing below is based of the flecks from a pepper grinder. 

Voronoi Diagram by Fred Scharmen (MICA Arch Faculty). 

The Voronoi Diagram was codified by the Ukrainian/Russian Mathematician Georgy Voronoi in the early 20th century. It is a method of dividing space based on a set of input points.
— http://en.wikipedia.org/wiki/Voronoi_diagram

Which brings me to my last experiment...
My friend and I hosted a dinner on Halloween. I conducted a little bit of research by hacking some plastic coupes. The glasses slowly leaked our wine cocktails, leaving behind a trace from the user. What resulted was a huge mess. My friend's table was spared, we covered it with butcher paper which absorbed most of the staining. I took the evidence back to studio to interpret the results. 

halloween table-paper

halloween table-paper

filtered

illustrator pen drawing

Each voronoi cell represents a region based on the 'closeness' of points. The sites, in my case the centerpoint of each wine stain, have this specific shared space linked by the midway point of each line. If this is confusing the directions for doing this is here.  It took some time, even for this little one but I liked the abstract way the voronoi computes shared space. I'd like to digitally output some more of these and eventually have a big spread of them. Perhaps it will be an interactive tablecloth or better termed: a mealspace, that undulates with your body's movements beneath the surface.
I wonder how that would affect the eating experience. Would it create a dilemma of how to eat on the somewhat rocky landscape, a landscape the diner was creating with their own body? I like this idea very much!

The user becomes a protagonist and the designer becomes a co-author of the experience, the product creates dilemmas rather than resolving them.... objects generate a conceptual space where interactivity can challenge and enlarge the scheme through which we interpret our experiences of using everyday objects and the social experiences they mediate.
— Design Noir (Dunne & Raby)